TR Consumer Forum: “Revenge spend is over and AI/AR/VR is in, say experts”

The age of pent-up travel retail revenge spend is over and stakeholders must embrace the opportunities offered by virtual reality (VR), augmented reality (AR) and artificial intelligence (AI), a panel of experts has said.

Speaking on the future-gazing TR in Ten panel at last week’s TR Consumer Forum, Anna Marchesini, Head of Business Development at research agency m1nd-set, said that consumers are used to AR and how it integrates into daily life.

The panel explored how the industry will change over the next ten years, and what brands and retailers can do to prepare.

Marchesini opened with a detailed look at the Millennial and Gen Z audience and noted that consumers are now skewing much younger.

She also addressed the increased acceptance of AR and VR, especially on social media and across eCommerce.

Shoppers “prefer retailers that implement some kind of virtual reality and augmented reality,” she said. Looking at the bigger picture alongside digitalisation, retailers need to prioritise delighting travellers.

Experiential retail is a “must have to compete especially against other channels including online,” she concluded.

‘Guests’ not ‘passengers’

Next to speak was Philipp Ahrens, Senior Vice President Center Management at Vienna Airport. He reminded delegates that curating a sense of place to promote happiness and relaxation for passengers was essential.

He also continued on the themes raised by Julian Jäger, Vienna Airport CEO, in his keynote, which detailed plans for its new Terminal 3 South Extension project.

“We want to bring our guests – I think that’s a very important word. It will be more “the guests”, not “the passenger” – back into focus,” he stressed.

Vienna Airport has yet to fully embrace digitalisation. IMAGE: Grant Pritchard Photography

However, he was an outlier when he echoed Jäger’s words in saying “we are not a strong believer yet in online shopping”.

He did however acknowledge the need for “Instagrammable moments” on a travel journey that he was working to make more relaxing.

Thomas Kaneko Henningsen, partner at Blueprint, a business development agency, then turned the topic of conversation to Gen Z, the demographic aged today between eight and 23 years.

“Gen Zs are very different,” he opened. “They’re younger, they’re less affluent, they’re greener. They are growing up in the world where politics, where sustainability, digitalisation, artificial intelligence and many other great trends are shaping the world”

He also noted that Gen Zs are “anxious”. “They’re scared about what’s going on,” he continued. “They also want to be part of a world where they feel connected.”

He underscored the importance of the Gen Z consumer: “If we fail to understand that generation, then we will fail to really make sure that our great industry continues to evolve.”

Kaneko Henningsen also gave some examples of where AR and AI are already relevant for travel retail – for example, with a new 24-hour store at Copenhagen Airport.

“Digitalisation is a ladder,” he said, adding that the industry doesn’t need to go from zero to sixty miles an hour in a moment. “We can slowly integrate it.”

He concluded: “The question isn’t whether we embrace this realisation or not. The question is how fast, and to what extent do we do it?”

‘Experience per square metre’

Sören Borch, Director Sales Experience & Excellence at Gebr. Heinemann, then spoke, opening with a new approach. Instead of focusing on spend per square metre in retail, success was being measured on “experience per square metre”.

“We have set a target to begin with, 5% of the spaces that we’re building in the future are actually dedicated for experiences,” he said.

Virtual and augmented reality has a role here in terms of entertaining consumers, he said.

Previous
Previous

Global Travel Retail Magazine: “​Blueprint and m1nd-set launch Gen Z focused consultancy program for GTR”

Next
Next

Moodie Davitt Interview: Talking partnership, data and new consumer audiences with Intelligent Track Systems